ui_music_volume|Music Volume:
ui_sound_volume|Sound Volume:
ui_mouse_sensitivity|Mouse Sensitivity:
ui_invert_mouse_y_axis|Invert Mouse Y axis:
ui_enabled|Enabled
ui_disabled|Disabled
ui_damage_to_player|Damage to player:
ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest)
ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy)
ui_damage_to_friends|Damage to friends:
ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest)
ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy)
ui_normal|Normal
ui_combat_ai|Combat AI:
ui_combat_speed|Combat Speed:
ui_good|Good
ui_average_caps|Average
ui_poor|Poor
ui_faster|Faster
ui_slower|Slower
ui_control_block_direction|Control block dir.:
ui_automatic_recommended|Automatic (recommended)
ui_by_mouse_movement|By mouse movement
ui_control_attack_direction|Control attack dir.:
ui_by_relative_enemy_position|By relative enemy position
ui_by_inverse_mouse_movement|By inverse mouse movement
ui_battle_size|Battle size:
ui_show_attack_direction|Show attack direction:
ui_show_targeting_reticule|Show targeting reticle:
ui_show_names_of_friendly_troops|Show names of friendly troops:
ui_report_damage|Report damage:
ui_report_shot_difficulty|Report shot difficulty:
ui_difficulty_rating_percentage|Difficulty Rating = %d%%
ui_controls|Controls
ui_video_options|Video Options
ui_done|Done
ui_factions|Factions
ui_factions_report|Factions Report:
ui_item_itemname|Item - %s
ui_prop_propname|Prop - %s
ui_unknown_unknownname|Unknown - %s
ui_entry_point_entrypointname|Entry Point %d
ui_passage_menu_item_passagename|Passage (menu item %d)
ui_plant_plantname|Plant - %s
ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it?
ui_yes|Yes
ui_no|No
ui_export_character|Export Character
ui_import_character|Import Character
ui_character_playername_exported_successfully|Character %s exported successfully.
ui_character_playername_imported_successfully|Character %s imported successfully.
ui_unable_to_open_import_file|Unable to open import file.
ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character?
ui_unable_to_find_character_import_file|Unable to find character import file.
ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount&Blade is running in trial mode. Please buy the game for importing a character.
ui_change_skin|Change skin
ui_change_hair|Change hair
ui_change_hair_color|Change hair color
ui_change_beard|Change beard
ui_tutorial|Tutorial
ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse.
ui_restore|Restore
ui_cancel|Cancel
ui_delete|Delete
ui_confirm_delete_game|Are you sure you want to delete this game?
ui_error_removing_file|Error removing file...
ui_day_datedisplay|Day %d (%d:%d%d)
ui_reset_changes|Reset Changes
ui_weapon_proficiencies|Proficiencies
ui_skills|Skills
ui_attributes|Attributes
ui_enter_name_here|*Enter Name Here*
ui_edit_face|Edit Face
ui_statistics|Statistics
ui_next|Next
ui_prev|Prev
ui_learn|Learn
ui_question_saving_policy|What will the game's saving policy be?
ui_saving_policy_realistic|Realistic! No quitting without saving!
ui_saving_policy_nonrealistic|Allow me to quit without saving.
ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character
ui_str|STR
ui_agi|AGI
ui_int|INT
ui_cha|CHA
ui_at_learning_limit|(At learning limit)
ui_not_enough_skill_points_to_learn|(Not enough skill points to learn)
ui_strength|strength
ui_agility|agility
ui_intelligence|intelligence
ui_charisma|charisma
ui_not_enough_attributetype_to_learn_this_skill|(Not enough %s to learn this skill)
ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons.
ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls.
ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc.
ui_explanation_archery|Covers usage of bows.
ui_explanation_crossbow|Covers usage of crossbows.
ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc.
ui_explanation_firearms|Covers usage of pistols and muskets.
ui_explanation_strength|Strength: Every points adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength: ironflesh, power-strike, power-throw, power-draw.
ui_explanation_agility|Agility: Each point gives five weapon points and increases weapon speed by 0.5%. The following skills can not be developed beyond 1/3 of Agility: shield, athletics, weapon-master, riding, horse archery.
ui_explanation_intelligence|Intelligence: Every point to intelligence immediately gives one extra skill point. The following skills can not be developed beyond 1/3 of Intelligence: Trainer, Tracking, Tactics, Path finding, Spotting, Inventory Management, Wound treatment, Surgery, First-aid, Engineer, Pesuasion.
ui_explanation_charisma|Charisma: Each point increases your party size limit by +1. The following skills can not be developed beyond 1/3 of Charisma: Leadership, Prisoner Management, Trade.
ui_level|Level: %d
ui_xp|Experience: %d
ui_next_level_at|Next level at: %d
ui_health_player|Health: %d/%d
ui_health|Health: %d
ui_attribute_points|Attribute points: %d
ui_skill_points|Skill points: %d
ui_weapon_points|Weapon points: %d
ui_mission_losses_none| none.
ui_mission_losses_wounded|wounded :
ui_mission_losses_killed|killed :
ui_party_losses|%s : %d wounded --- %d killed of %d.
ui_casualties_sustained|Casualties sustained:
ui_advantage_change|Advantage change = %c%d
ui_overall_battle_casualties|Overall battle causalties:
ui_advantage_outnumbered| You are hopelessly outnumbered.
ui_advantage_major_disadvantage| You have a major disadvantage.
ui_advantage_slight_disadvantage| You are slightly disadvantaged.
ui_advantage_balanced| The situation is balanced.
ui_advantage_fair_advantage| You have a fair advantage for winning.
ui_advantage_greatly_favored| The odds of battle favor you greatly.
ui_tactical_advantage|Tactical advantage: %d (%s)
ui_order_group|Order group:
ui_order_hold_position|(1) Hold this position
ui_order_follow|(2) Follow me
ui_order_charge|(3) Charge
ui_order_mount|(4) Mount horses
ui_order_dismount|(5) Dismount
ui_question_save_changes|You have made changes to the objects. Do you want to save changes?
ui_yes_save|Yes, save
ui_no_discard_changes|No, discard changes
ui_infantry_control|Infantry!
ui_archers_control|Archers!
ui_cavalry_control|Cavalry!
ui_companions_control|Companions!
ui_everyone_control|Everyone!
ui_others_control|Others!
ui_question_give_up_fight|Give up the fight?
ui_give_up|Give up
ui_keep_fighting|Keep fighting
ui_question_leave_area|Leave Area
ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby!
ui_question_retreat_battle|Retreat battle?
ui_retreated_battle|%s has been routed.
ui_retreated_battle|%s has fled from the battlefield.
ui_retreat|Retreat
ui_talk|Talk
ui_mount|Mount
ui_riding_skill_not_adequate_to_mount|(Riding skill not adequate to mount)
ui_dismount|Dismount
ui_exit|Exit
ui_door_to|Door to
ui_open|Open
ui_equip|Equip
ui_baggage|Baggage
ui_access_inventory|Access inventory
ui_chest|Chest
ui_passage|Passage
ui_go|Go
ui_retreat_battle|Retreat Battle
ui_leave_area|Leave Area
ui_reports|Reports
ui_camp|Camp
ui_terrain|Terrain
ui_quests|Quests
ui_inventory|Inventory
ui_character|Character
ui_party|Party
ui_paused|Paused
ui_click_left_button_to_cancel_wait|Waiting... (Left click to return)
ui_midnight|Midnight
ui_late_night|Late night
ui_dawn|Dawn
ui_early_morning|Early morning
ui_morning|Morning
ui_noon|Noon
ui_afternoon|Afternoon
ui_late_afternoon|Late afternoon
ui_dusk|Dusk
ui_evening|Evening
ui_midnight|Midnight
ui_level_limit_reached|Level Limit Reached!
ui_explanation_level_limit|Hail Adventurer, Mount&Blade is limited to Level 8 in trial mode. We hope that you have enjoyed the game and that you will go forward to buy a license. Buying a license online and activating the full mode is very easy and takes only a minute. After that you can continue playing right from here. Now, Mount&Blade will save your game and exit.
ui_time_limit_reached|Time Limit Reached!
ui_explanation_time_limit|Hail Adventurer, Mount&Blade is limited to 30 game days in trial mode. We hope that you have enjoyed the game and that you will go forward to buy a license. Buying a license online and activating the full mode is very easy and takes only a minute. After that you can continue playing right from here. Now, Mount&Blade will save your game and exit.
ui_target_lost|Target lost
ui_waiting|Waiting.
ui_travelling_to|Travelling to
ui_following|Following
ui_accompanying|Accompanying
ui_running_from|Running from
ui_patrolling|Patrolling
ui_patrolling_around|Patrolling around
ui_holding|Holding
ui_travelling|Travelling
ui_fighting_against|Fighting against
ui_speed_equals|Speed = %2.1f
ui_defenders|Garrison:
ui_prisoners|Prisoners:
ui_1_hour|1 hour
ui_n_hours|%d hours
ui_between_hours|%d - %d hours
ui_combatants|Combatants: %d
ui_party_size|Party size: %d
ui_party_size_between|Party size: %d - %d
ui_merchant|Merchant
ui_return|Return
ui_no_cost|No cost
ui_rename|Rename
ui_use|Use
ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it.
ui_head_armor|Head Armor: %d
ui_body_armor|Body Armor: %d
ui_leg_armor|Leg Armor: %d
ui_encumbrance|Encumbrance: %2.1f
ui_you_dont_have_value|You don't have %s.
ui_merchant_cant_afford_value|%s: I can't afford %s. I have only %s.
ui_merchant_pay_whatever|Allright, just pay whatever you can.
ui_merchant_think_of_something_else|Hmm. Let us think of something else.
ui_dumping_value_items|%d items will be permanently lost, are you sure?
ui_dumping_value_item|One item will be permanently lost, are you sure?
ui_question_slaughter_food_and_eat|Slaughter this %s and eat it?
ui_money_value|Money: %s
ui_dump|Discard
ui_outfit|Outfit
ui_arms|Arms
ui_horse|Horse
ui_food|Food
ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that!
ui_return_your_bought_goods|Return your bought goods before selling that!
ui_polearm_no_shield|Polearm (No shield)
ui_polearm|Polearm
ui_two_handed|Two-handed
ui_two_handed_one_handed|Two-handed/One-handed
ui_one_handed|One-handed
ui_return_price|Return price: %d
ui_sell_price|Sell price: %d
ui_reclaim_price|Reclaim price: %d
ui_buying_price|Buying price: %d
ui_weight|Weight: %2.1f
ui_plus_value_to_head_armor|+%d to head armor
ui_plus_value_to_body_armor|+%d to body armor
ui_plus_value_to_leg_armor|+%d to leg armor
ui_swing|Swing: %d%s
ui_damage|Damage: %d%s
ui_thrust|Thrust: %d%s
ui_accuracy|Accuracy: %d
ui_speed_rating|Speed rating: %d
ui_value_to_damage|%c%d to damage
ui_value_to_morale|+%1.1f to party morale
ui_resistance|Resistance: %d
ui_size|Size: %d
ui_weapon_reach|Weapon reach: %d
ui_armor|Armor: %d
ui_speed|Speed: %d
ui_maneuver|Maneuver: %d
ui_charge|Charge: %d
ui_hit_points|Hit Points: %d/%d
ui_requires_value_difficulty|Requires %s: %d
ui_bonus_against_shields|Bonus against shields
ui_cant_be_used_to_block|Can't be used to block
ui_troop_cant_use_item|%s: I can't use that item!
ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse.
ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon.
ui_notification_armor_skill_not_enough|Your armor skill is not high enough to equip that.
ui_notification_payment_value|You must pay %s.
ui_notification_payment_receive_value|You will receive %s.
ui_one_handed_weapons|One Handed Weapons
ui_two_handed_weapons|Two Handed Weapons
ui_polearms|Polearms
ui_archery|Archery
ui_crossbows|Crossbows
ui_throwing|Throwing
ui_firearms|Firearms
ui_reset|Reset
ui_release_one|Release one
ui_move_up|Move Up
ui_move_down| Move Down
ui_upgrade_one|Upgrade one
ui_party_skills|Party Skills
ui_morale|Morale: %s
ui_terrible|Terrible
ui_very_low|Very low
ui_low|Low
ui_below_average|Below average
ui_average|Average
ui_above_average|Above average
ui_high|High
ui_very_high|Very high
ui_excellent|Excellent
ui_starving|Starving! %d%%
ui_weekly_cost_value|Weekly cost: %s
ui_company|Company: %d / %d
ui_prisoners_equal_value|Prisoners: %d / %d
ui_choose_prisoners|Choose Prisoners
ui_choose_companions|Choose Companions
ui_rescued_prisoners|Rescued Prisoners
ui_captured_enemies|Captured Enemies
ui_disband|Disband
ui_take_prisoner|Take prisoner
ui_take_back|Take back
ui_give|Give
ui_take|Take
ui_sell|Sell
ui_hire|Hire
ui_notification_cant_hire|(Can't hire: not enough money)
ui_uncapture|Release
ui_capture|Capture
ui_party_capcity_reached|(Party capacity reached)
ui_all| all
ui_joining_cost_weekly_wage|Joining cost: %d, Weekly wage: %d
ui_weekly_wage|Weekly wage: %d
ui_price|Price: %d
ui_number_ready_to_upgrade|%d ready to be upgraded.
ui_upgrade_to_value|Upgrade to %s
ui_notification_no_slot_for_upgrade|No slot for promoting to %s!
ui_notification_level_too_low_for_upgrade|Can't upgrade: Your level is too low!
ui_shield_broken|Shield broken.
ui_shield_cracked|Shield cracked.
ui_shield_deformed|Shield deformed.
ui_you_hit_a_friendly_troop|You hit a friendly troop!
ui_delivered_couched_lance_damage|Delivered couched lance damage!
ui_received_couched_lance_damage|Received couched lance damage!
ui_speed_bonus_plus|Speed bonus: +%d%%
ui_speed_bonus|Speed bonus: %d%%
ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback.
ui_no_more_bolts|No more bolts...
ui_you_are_not_carrying_any_bolts|You are not carrying any bolts.
ui_no_more_arrows|No more arrows...
ui_you_are_not_carrying_any_arrows|You are not carrying any arrows.
ui_head_shot|Head shot!
ui_delivered_number_damage|Delivered %d damage.
ui_delivered_number_damage_to_horse|Delivered %d damage to horse.
ui_horse_charged_for_number_damage|Horse charged for %d damage.
ui_received_number_damage|Received %d damage.
ui_horse_received_number_damage|Horse received %d damage.
ui_horse_fell_dead|Horse fell dead...
ui_horse_crippled|Horse crippled...
ui_shot_difficulty|Shot difficulty: %2.1f
ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d.
ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d.
ui_value_killed_by_value|%s killed by %s.
ui_value_fell_dead|%s fell dead.
ui_value_knocked_unconscious_by_value|%s knocked unconscious by %s.
ui_value_fell_unconscious|%s fell unconscious.
ui_troop_routed|%s has been routed.
ui_troop_panicked|%s has panicked.
ui_troop_fled|%s has fled the battle.
ui_you_got_number_experience|You got %d experience.
ui_you_have_advanced_to_level_number|You have advanced to level %d.
ui_value_has_advanced_to_level_number|%s has advanced to level %d.
ui_you_got_value|You got %s.
ui_new_quest_taken|New quest taken: %s.
ui_quest_completed_value|Quest completed: %s.
ui_quest_succeeded_value|Quest succeeded: %s.
ui_quest_failed_value|Quest failed: %s.
ui_quest_concluded_value|Quest concluded: %s.
ui_lost_value| (Lost: %s)
ui_items_lost| (Items lost:
ui_party_has_nothing_to_eat|Party has nothing to eat!
ui_days_training_is_complete|Day's training is complete...
ui_total_experience_gained_through_training_number|Total experience gained through training: %d
ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade.
ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit.
ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit.
ui_party_morale_is_low| Party morale is low!
ui_and_one_space| and
ui_has_deserted_the_party| has deserted the party.
ui_have_deserted_the_party| have deserted the party.
ui_weekly_report|Weekly report
ui_shared_number_experience_within_party|Shared %d experience within party.
ui_got_item_value|Got item: %s.
ui_game_saved_successfully|Game saved successfully.
ui_autosaving|Autosaving...
ui_quick_saving|Quick-saving...
ui_cant_quick_save|Can't Quick-save during battle...
ui_screenshot_taken_to_value|Screenshot is saved to %s
ui_screenshot_failed|Can't save screenshot.
ui_value_joined_your_party|%s joined your party.
ui_value_joined_party_as_prisoner|%s joined party as prisoner.
ui_value_has_joined_party|%s has joined party.
ui_value_has_been_taken_prisoner|%s has been taken prisoner.
ui_value_left_the_party|%s left the party.
ui_number_values_left_the_party|%d %s(s) left the party.
ui_number_value_left_the_party|%d %s left the party.
ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d.
ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d.
ui_you_lost_value|You lost %s.
ui_lost_item_value|Lost item: %s.
ui_got_number_value|Got %d %s.
ui_lost_number_value|Lost %d %s.
ui_3rd_of_may|3rd of May
ui_set_default_keys|Set default keys
ui_undo_changes|Undo changes
ui_press_a_key|Press a key
ui_return_to_game|Return to Game
ui_options|Options
ui_save_and_exit|Save & Exit
ui_save|Save
ui_save_as|Save As
ui_quit_without_saving|Quit without Saving
ui_empty_slot|Empty Slot
ui_game_saved|Game saved...
ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure?
ui_dynamic_lighting|Dynamic Lighting:
ui_character_shadows|Character Shadows:
ui_grass_density|Grass Density:
ui_environment_shadows|Environment Shadows:
ui_realistic_shadows_on_plants|Realistic Shadows on Plants:
ui_particle_systems|Particle Systems:
ui_gamma|Monitor Gamma:
ui_character_detail|Character Detail:
ui_character_shadow_detail|Character Shadow Detail:
ui_blood_stains|Blood Stains:
ui_on|On
ui_off|Off
ui_near_player_only|Near player only
ui_default|Default
ui_3d_grass|3D Grass:
ui_number_of_ragdolls|Number of Rag Dolls:
ui_number_of_corpses|Number of Corpses:
ui_unlimited|Unlimited
ui_anisotropic_filtering|Anisotropic Filtering:
ui_fast_water_reflection|Fast Water Reflections:
ui_maximum_framerate|Max. Frame-rate:
ui_show_framerate|Show Frame-rate:
ui_estimated_performance|Estimated Performance: %d%%
ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area.
ui_start_tutorial|Play Tutorial
ui_start_a_new_game|Start a New Game
ui_restore_a_saved_game|Restore a Saved Game
ui_exit_to_windows|Exit to Windows
ui_credits|Credits
ui_version_value|Version: %d.%d%d%d
ui_active_quests|Active Quests
ui_finished_quests|Finished Quests
ui_given_on_date|Given on: %s
ui_days_since_given|Days since given: %d
ui_quest_progression_number|Quest progression: %d%%
ui_too_many_quests|Too many quests
ui_ok|OK
ui_move_forward|Move Forward
ui_move_backward|Move Backward
ui_move_left|Move Left
ui_move_right|Move Right
ui_action|Action
ui_jump|Jump
ui_attack|Attack
ui_defend|Defend
ui_equip_next_weapon|Equip Next Weapon
ui_equip_next_shield|Equip Next Shield
ui_sheath_weapon|Sheath Weapon
ui_character_window|Character Window
ui_inventory_window|Inventory Window
ui_party_window|Party Window
ui_quests_window|Quests Window
ui_game_log_window|Game Log Window
ui_leave_location_retreat|Leave Location/Retreat
ui_zoom|Zoom
ui_view_outfit|View Outfit
ui_toggle_first_person_view|Toggle First Person View
ui_view_orders|View Orders
ui_quick_save|Quick Save
ui_no_key_assigned|No key assigned
ui_you_arrive_at_a_town|You arrive at a town.
ui_the_place_is_being_sieged_by| The place is being sieged by
ui_you_are_approached_by|You are approached by
ui_you_approach|You approach
ui_you_come_across_a_battle_between|You come across a battle between
ui_and_two_spaces| and
ui_you_are_wounded| You are wounded.
ui_your_retreat_line_has_been_cut_by_the_enemy| Your retreat line has been cut by the enemy.
ui_mission_was_a_success|Mission was a success.
ui_mission_was_a_failure|Mission was a failure.
ui_new_enemies_have_arrived|New enemies have arrived.
ui_reinforcements_have_arrived|Reinforcements have arrived.
ui_report_casualties|Report Casualties:
ui_report_experience|Report Experience:
ui_current_level_value|Current Level: %d
ui_base_attribute_value|Base Attribute: %s
ui_battle_controls|Battle Controls
ui_map_controls|Map Controls
ui_general_controls|General Controls
ui_zoom_in|Zoom In
ui_zoom_out|Zoom Out
ui_wait|Wait
ui_take_screenshot|Take Screenshot
ui_randomize|Randomize
ui_hint|Hint
ui_press_left_mouse_button_to_continue|Press left mouse button to continue...
ui_loot|Loot
ui_chest|Chest
ui_cut_short|c
ui_pierce_short|p
ui_blunt_short|b
ui_battle|Battle
ui_siege|Siege
ui_troops|Troops:
ui_loading_module_info_file|Loading Module Info File...
ui_processing_ini_file|Processing INI File...
ui_loading_music|Loading Music...
ui_loading_data|Loading Data...
ui_loading_setting_data|Loading Setting Data...
ui_loading_textures|Loading Textures...
ui_finished|Finished.
ui_creating_game|Creating Game...
ui_loading_savegame_file|Loading Savegame File...
ui_loading_map_file|Loading Map File...
ui_initializing_map|Initializing Map...
ui_launching_game|Launching Game...
ui_capital_battle|BATTLE:
ui_capital_versus|--VERSUS--
ui_tracks|Tracks
ui_battleground|Battleground
ui_order_hold|Order Hold
ui_order_follow|Order Follow
ui_order_charge|Order Charge
ui_order_mount|Order Mount
ui_order_dismount|Order Dismount
ui_order_advance|Order Advance
ui_order_fall_back|Order Fall Back
ui_order_stand_closer|Order Stand Closer
ui_order_spread_out|Order Spread Out
ui_order_blunt_weapons_toggle|Order Use Blunt Weapons (Toggle)
ui_order_hold_fire_toggle|Order Use Hold Fire/Fire at Will (Toggle)
ui_hold_this_position_e_|%s, Hold this position!
ui_follow_me_e_|%s, Follow me!
ui_charge_e_|%s, Charge!!!
ui_mount_horses_e_|%s, Mount horses!
ui_dismount_e_|%s, Dismount!
ui_advance_e_|%s, Advance Ten Paces!
ui_fall_back_e_|%s, Fall Back Ten Paces!
ui_stand_closer_e_|%s, Stand Closer!
ui_spread_out_e_|%s, Spread Out!
ui_use_blunt_weapons_e_|%s, Use Only Blunt Weapons!
ui_use_any_weapon_e_|%s, Use Weapons at Will!
ui_hold_fire_e_|%s, Hold Your Fire!
ui_fire_at_will_e_|%s, Fire at Will!
ui_infantry|Infantry
ui_archers|Archers
ui_cavalry|Cavalry
ui_companions|Companions
ui_everyone_hear_me|Everyone, Hear me!
ui_everyone|Everyone
ui_str_hear_me|%s, Hear me!
ui_str_and_str|%s and %s
ui_str_comma_str|%s, %s
ui_need_to_learn_prisoner_management|You need to learn Prisoner Management skill in order to take prisoners.
ui_game_log|Game Log
ui_recent_messages|Recent Messages
ui_custom_battle|Quick Battle
ui_player|Player
ui_value_denars|%d denars
ui_back|Back
ui_forward|Forward
ui_display_on_map|Show On Map
ui_troops2|Characters
ui_locations|Locations
ui_click_button_to_view_note|Click on a link to view the notes
ui_this_page_contains_no_information|This page contains no information
ui_other_pages_that_link_here|Other pages that link here:
ui_report_is_value_days_old| (Report is %d days old)
ui_report_is_current| (Report is current)
ui_button_party_member_healthy_total|%s (%d/%d)
ui_button_party_member_total|%s (%d)
ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded)
ui_button_party_member_hero_percentage|%s (%d%%)
ui_percentage_value|%d%%
ui_full|Full
ui_quick|Quick
ui_none|None
ui_change|Change
ui_how_to_change|How to change this?
ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game.
ui_sound_volume|Sound Volume:
ui_mouse_sensitivity|Mouse Sensitivity:
ui_invert_mouse_y_axis|Invert Mouse Y axis:
ui_enabled|Enabled
ui_disabled|Disabled
ui_damage_to_player|Damage to player:
ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest)
ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy)
ui_damage_to_friends|Damage to friends:
ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest)
ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy)
ui_normal|Normal
ui_combat_ai|Combat AI:
ui_combat_speed|Combat Speed:
ui_good|Good
ui_average_caps|Average
ui_poor|Poor
ui_faster|Faster
ui_slower|Slower
ui_control_block_direction|Control block dir.:
ui_automatic_recommended|Automatic (recommended)
ui_by_mouse_movement|By mouse movement
ui_control_attack_direction|Control attack dir.:
ui_by_relative_enemy_position|By relative enemy position
ui_by_inverse_mouse_movement|By inverse mouse movement
ui_battle_size|Battle size:
ui_show_attack_direction|Show attack direction:
ui_show_targeting_reticule|Show targeting reticle:
ui_show_names_of_friendly_troops|Show names of friendly troops:
ui_report_damage|Report damage:
ui_report_shot_difficulty|Report shot difficulty:
ui_difficulty_rating_percentage|Difficulty Rating = %d%%
ui_controls|Controls
ui_video_options|Video Options
ui_done|Done
ui_factions|Factions
ui_factions_report|Factions Report:
ui_item_itemname|Item - %s
ui_prop_propname|Prop - %s
ui_unknown_unknownname|Unknown - %s
ui_entry_point_entrypointname|Entry Point %d
ui_passage_menu_item_passagename|Passage (menu item %d)
ui_plant_plantname|Plant - %s
ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it?
ui_yes|Yes
ui_no|No
ui_export_character|Export Character
ui_import_character|Import Character
ui_character_playername_exported_successfully|Character %s exported successfully.
ui_character_playername_imported_successfully|Character %s imported successfully.
ui_unable_to_open_import_file|Unable to open import file.
ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character?
ui_unable_to_find_character_import_file|Unable to find character import file.
ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount&Blade is running in trial mode. Please buy the game for importing a character.
ui_change_skin|Change skin
ui_change_hair|Change hair
ui_change_hair_color|Change hair color
ui_change_beard|Change beard
ui_tutorial|Tutorial
ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse.
ui_restore|Restore
ui_cancel|Cancel
ui_delete|Delete
ui_confirm_delete_game|Are you sure you want to delete this game?
ui_error_removing_file|Error removing file...
ui_day_datedisplay|Day %d (%d:%d%d)
ui_reset_changes|Reset Changes
ui_weapon_proficiencies|Proficiencies
ui_skills|Skills
ui_attributes|Attributes
ui_enter_name_here|*Enter Name Here*
ui_edit_face|Edit Face
ui_statistics|Statistics
ui_next|Next
ui_prev|Prev
ui_learn|Learn
ui_question_saving_policy|What will the game's saving policy be?
ui_saving_policy_realistic|Realistic! No quitting without saving!
ui_saving_policy_nonrealistic|Allow me to quit without saving.
ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character
ui_str|STR
ui_agi|AGI
ui_int|INT
ui_cha|CHA
ui_at_learning_limit|(At learning limit)
ui_not_enough_skill_points_to_learn|(Not enough skill points to learn)
ui_strength|strength
ui_agility|agility
ui_intelligence|intelligence
ui_charisma|charisma
ui_not_enough_attributetype_to_learn_this_skill|(Not enough %s to learn this skill)
ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons.
ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls.
ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc.
ui_explanation_archery|Covers usage of bows.
ui_explanation_crossbow|Covers usage of crossbows.
ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc.
ui_explanation_firearms|Covers usage of pistols and muskets.
ui_explanation_strength|Strength: Every points adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength: ironflesh, power-strike, power-throw, power-draw.
ui_explanation_agility|Agility: Each point gives five weapon points and increases weapon speed by 0.5%. The following skills can not be developed beyond 1/3 of Agility: shield, athletics, weapon-master, riding, horse archery.
ui_explanation_intelligence|Intelligence: Every point to intelligence immediately gives one extra skill point. The following skills can not be developed beyond 1/3 of Intelligence: Trainer, Tracking, Tactics, Path finding, Spotting, Inventory Management, Wound treatment, Surgery, First-aid, Engineer, Pesuasion.
ui_explanation_charisma|Charisma: Each point increases your party size limit by +1. The following skills can not be developed beyond 1/3 of Charisma: Leadership, Prisoner Management, Trade.
ui_level|Level: %d
ui_xp|Experience: %d
ui_next_level_at|Next level at: %d
ui_health_player|Health: %d/%d
ui_health|Health: %d
ui_attribute_points|Attribute points: %d
ui_skill_points|Skill points: %d
ui_weapon_points|Weapon points: %d
ui_mission_losses_none| none.
ui_mission_losses_wounded|wounded :
ui_mission_losses_killed|killed :
ui_party_losses|%s : %d wounded --- %d killed of %d.
ui_casualties_sustained|Casualties sustained:
ui_advantage_change|Advantage change = %c%d
ui_overall_battle_casualties|Overall battle causalties:
ui_advantage_outnumbered| You are hopelessly outnumbered.
ui_advantage_major_disadvantage| You have a major disadvantage.
ui_advantage_slight_disadvantage| You are slightly disadvantaged.
ui_advantage_balanced| The situation is balanced.
ui_advantage_fair_advantage| You have a fair advantage for winning.
ui_advantage_greatly_favored| The odds of battle favor you greatly.
ui_tactical_advantage|Tactical advantage: %d (%s)
ui_order_group|Order group:
ui_order_hold_position|(1) Hold this position
ui_order_follow|(2) Follow me
ui_order_charge|(3) Charge
ui_order_mount|(4) Mount horses
ui_order_dismount|(5) Dismount
ui_question_save_changes|You have made changes to the objects. Do you want to save changes?
ui_yes_save|Yes, save
ui_no_discard_changes|No, discard changes
ui_infantry_control|Infantry!
ui_archers_control|Archers!
ui_cavalry_control|Cavalry!
ui_companions_control|Companions!
ui_everyone_control|Everyone!
ui_others_control|Others!
ui_question_give_up_fight|Give up the fight?
ui_give_up|Give up
ui_keep_fighting|Keep fighting
ui_question_leave_area|Leave Area
ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby!
ui_question_retreat_battle|Retreat battle?
ui_retreated_battle|%s has been routed.
ui_retreated_battle|%s has fled from the battlefield.
ui_retreat|Retreat
ui_talk|Talk
ui_mount|Mount
ui_riding_skill_not_adequate_to_mount|(Riding skill not adequate to mount)
ui_dismount|Dismount
ui_exit|Exit
ui_door_to|Door to
ui_open|Open
ui_equip|Equip
ui_baggage|Baggage
ui_access_inventory|Access inventory
ui_chest|Chest
ui_passage|Passage
ui_go|Go
ui_retreat_battle|Retreat Battle
ui_leave_area|Leave Area
ui_reports|Reports
ui_camp|Camp
ui_terrain|Terrain
ui_quests|Quests
ui_inventory|Inventory
ui_character|Character
ui_party|Party
ui_paused|Paused
ui_click_left_button_to_cancel_wait|Waiting... (Left click to return)
ui_midnight|Midnight
ui_late_night|Late night
ui_dawn|Dawn
ui_early_morning|Early morning
ui_morning|Morning
ui_noon|Noon
ui_afternoon|Afternoon
ui_late_afternoon|Late afternoon
ui_dusk|Dusk
ui_evening|Evening
ui_midnight|Midnight
ui_level_limit_reached|Level Limit Reached!
ui_explanation_level_limit|Hail Adventurer, Mount&Blade is limited to Level 8 in trial mode. We hope that you have enjoyed the game and that you will go forward to buy a license. Buying a license online and activating the full mode is very easy and takes only a minute. After that you can continue playing right from here. Now, Mount&Blade will save your game and exit.
ui_time_limit_reached|Time Limit Reached!
ui_explanation_time_limit|Hail Adventurer, Mount&Blade is limited to 30 game days in trial mode. We hope that you have enjoyed the game and that you will go forward to buy a license. Buying a license online and activating the full mode is very easy and takes only a minute. After that you can continue playing right from here. Now, Mount&Blade will save your game and exit.
ui_target_lost|Target lost
ui_waiting|Waiting.
ui_travelling_to|Travelling to
ui_following|Following
ui_accompanying|Accompanying
ui_running_from|Running from
ui_patrolling|Patrolling
ui_patrolling_around|Patrolling around
ui_holding|Holding
ui_travelling|Travelling
ui_fighting_against|Fighting against
ui_speed_equals|Speed = %2.1f
ui_defenders|Garrison:
ui_prisoners|Prisoners:
ui_1_hour|1 hour
ui_n_hours|%d hours
ui_between_hours|%d - %d hours
ui_combatants|Combatants: %d
ui_party_size|Party size: %d
ui_party_size_between|Party size: %d - %d
ui_merchant|Merchant
ui_return|Return
ui_no_cost|No cost
ui_rename|Rename
ui_use|Use
ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it.
ui_head_armor|Head Armor: %d
ui_body_armor|Body Armor: %d
ui_leg_armor|Leg Armor: %d
ui_encumbrance|Encumbrance: %2.1f
ui_you_dont_have_value|You don't have %s.
ui_merchant_cant_afford_value|%s: I can't afford %s. I have only %s.
ui_merchant_pay_whatever|Allright, just pay whatever you can.
ui_merchant_think_of_something_else|Hmm. Let us think of something else.
ui_dumping_value_items|%d items will be permanently lost, are you sure?
ui_dumping_value_item|One item will be permanently lost, are you sure?
ui_question_slaughter_food_and_eat|Slaughter this %s and eat it?
ui_money_value|Money: %s
ui_dump|Discard
ui_outfit|Outfit
ui_arms|Arms
ui_horse|Horse
ui_food|Food
ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that!
ui_return_your_bought_goods|Return your bought goods before selling that!
ui_polearm_no_shield|Polearm (No shield)
ui_polearm|Polearm
ui_two_handed|Two-handed
ui_two_handed_one_handed|Two-handed/One-handed
ui_one_handed|One-handed
ui_return_price|Return price: %d
ui_sell_price|Sell price: %d
ui_reclaim_price|Reclaim price: %d
ui_buying_price|Buying price: %d
ui_weight|Weight: %2.1f
ui_plus_value_to_head_armor|+%d to head armor
ui_plus_value_to_body_armor|+%d to body armor
ui_plus_value_to_leg_armor|+%d to leg armor
ui_swing|Swing: %d%s
ui_damage|Damage: %d%s
ui_thrust|Thrust: %d%s
ui_accuracy|Accuracy: %d
ui_speed_rating|Speed rating: %d
ui_value_to_damage|%c%d to damage
ui_value_to_morale|+%1.1f to party morale
ui_resistance|Resistance: %d
ui_size|Size: %d
ui_weapon_reach|Weapon reach: %d
ui_armor|Armor: %d
ui_speed|Speed: %d
ui_maneuver|Maneuver: %d
ui_charge|Charge: %d
ui_hit_points|Hit Points: %d/%d
ui_requires_value_difficulty|Requires %s: %d
ui_bonus_against_shields|Bonus against shields
ui_cant_be_used_to_block|Can't be used to block
ui_troop_cant_use_item|%s: I can't use that item!
ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse.
ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon.
ui_notification_armor_skill_not_enough|Your armor skill is not high enough to equip that.
ui_notification_payment_value|You must pay %s.
ui_notification_payment_receive_value|You will receive %s.
ui_one_handed_weapons|One Handed Weapons
ui_two_handed_weapons|Two Handed Weapons
ui_polearms|Polearms
ui_archery|Archery
ui_crossbows|Crossbows
ui_throwing|Throwing
ui_firearms|Firearms
ui_reset|Reset
ui_release_one|Release one
ui_move_up|Move Up
ui_move_down| Move Down
ui_upgrade_one|Upgrade one
ui_party_skills|Party Skills
ui_morale|Morale: %s
ui_terrible|Terrible
ui_very_low|Very low
ui_low|Low
ui_below_average|Below average
ui_average|Average
ui_above_average|Above average
ui_high|High
ui_very_high|Very high
ui_excellent|Excellent
ui_starving|Starving! %d%%
ui_weekly_cost_value|Weekly cost: %s
ui_company|Company: %d / %d
ui_prisoners_equal_value|Prisoners: %d / %d
ui_choose_prisoners|Choose Prisoners
ui_choose_companions|Choose Companions
ui_rescued_prisoners|Rescued Prisoners
ui_captured_enemies|Captured Enemies
ui_disband|Disband
ui_take_prisoner|Take prisoner
ui_take_back|Take back
ui_give|Give
ui_take|Take
ui_sell|Sell
ui_hire|Hire
ui_notification_cant_hire|(Can't hire: not enough money)
ui_uncapture|Release
ui_capture|Capture
ui_party_capcity_reached|(Party capacity reached)
ui_all| all
ui_joining_cost_weekly_wage|Joining cost: %d, Weekly wage: %d
ui_weekly_wage|Weekly wage: %d
ui_price|Price: %d
ui_number_ready_to_upgrade|%d ready to be upgraded.
ui_upgrade_to_value|Upgrade to %s
ui_notification_no_slot_for_upgrade|No slot for promoting to %s!
ui_notification_level_too_low_for_upgrade|Can't upgrade: Your level is too low!
ui_shield_broken|Shield broken.
ui_shield_cracked|Shield cracked.
ui_shield_deformed|Shield deformed.
ui_you_hit_a_friendly_troop|You hit a friendly troop!
ui_delivered_couched_lance_damage|Delivered couched lance damage!
ui_received_couched_lance_damage|Received couched lance damage!
ui_speed_bonus_plus|Speed bonus: +%d%%
ui_speed_bonus|Speed bonus: %d%%
ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback.
ui_no_more_bolts|No more bolts...
ui_you_are_not_carrying_any_bolts|You are not carrying any bolts.
ui_no_more_arrows|No more arrows...
ui_you_are_not_carrying_any_arrows|You are not carrying any arrows.
ui_head_shot|Head shot!
ui_delivered_number_damage|Delivered %d damage.
ui_delivered_number_damage_to_horse|Delivered %d damage to horse.
ui_horse_charged_for_number_damage|Horse charged for %d damage.
ui_received_number_damage|Received %d damage.
ui_horse_received_number_damage|Horse received %d damage.
ui_horse_fell_dead|Horse fell dead...
ui_horse_crippled|Horse crippled...
ui_shot_difficulty|Shot difficulty: %2.1f
ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d.
ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d.
ui_value_killed_by_value|%s killed by %s.
ui_value_fell_dead|%s fell dead.
ui_value_knocked_unconscious_by_value|%s knocked unconscious by %s.
ui_value_fell_unconscious|%s fell unconscious.
ui_troop_routed|%s has been routed.
ui_troop_panicked|%s has panicked.
ui_troop_fled|%s has fled the battle.
ui_you_got_number_experience|You got %d experience.
ui_you_have_advanced_to_level_number|You have advanced to level %d.
ui_value_has_advanced_to_level_number|%s has advanced to level %d.
ui_you_got_value|You got %s.
ui_new_quest_taken|New quest taken: %s.
ui_quest_completed_value|Quest completed: %s.
ui_quest_succeeded_value|Quest succeeded: %s.
ui_quest_failed_value|Quest failed: %s.
ui_quest_concluded_value|Quest concluded: %s.
ui_lost_value| (Lost: %s)
ui_items_lost| (Items lost:
ui_party_has_nothing_to_eat|Party has nothing to eat!
ui_days_training_is_complete|Day's training is complete...
ui_total_experience_gained_through_training_number|Total experience gained through training: %d
ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade.
ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit.
ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit.
ui_party_morale_is_low| Party morale is low!
ui_and_one_space| and
ui_has_deserted_the_party| has deserted the party.
ui_have_deserted_the_party| have deserted the party.
ui_weekly_report|Weekly report
ui_shared_number_experience_within_party|Shared %d experience within party.
ui_got_item_value|Got item: %s.
ui_game_saved_successfully|Game saved successfully.
ui_autosaving|Autosaving...
ui_quick_saving|Quick-saving...
ui_cant_quick_save|Can't Quick-save during battle...
ui_screenshot_taken_to_value|Screenshot is saved to %s
ui_screenshot_failed|Can't save screenshot.
ui_value_joined_your_party|%s joined your party.
ui_value_joined_party_as_prisoner|%s joined party as prisoner.
ui_value_has_joined_party|%s has joined party.
ui_value_has_been_taken_prisoner|%s has been taken prisoner.
ui_value_left_the_party|%s left the party.
ui_number_values_left_the_party|%d %s(s) left the party.
ui_number_value_left_the_party|%d %s left the party.
ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d.
ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d.
ui_you_lost_value|You lost %s.
ui_lost_item_value|Lost item: %s.
ui_got_number_value|Got %d %s.
ui_lost_number_value|Lost %d %s.
ui_3rd_of_may|3rd of May
ui_set_default_keys|Set default keys
ui_undo_changes|Undo changes
ui_press_a_key|Press a key
ui_return_to_game|Return to Game
ui_options|Options
ui_save_and_exit|Save & Exit
ui_save|Save
ui_save_as|Save As
ui_quit_without_saving|Quit without Saving
ui_empty_slot|Empty Slot
ui_game_saved|Game saved...
ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure?
ui_dynamic_lighting|Dynamic Lighting:
ui_character_shadows|Character Shadows:
ui_grass_density|Grass Density:
ui_environment_shadows|Environment Shadows:
ui_realistic_shadows_on_plants|Realistic Shadows on Plants:
ui_particle_systems|Particle Systems:
ui_gamma|Monitor Gamma:
ui_character_detail|Character Detail:
ui_character_shadow_detail|Character Shadow Detail:
ui_blood_stains|Blood Stains:
ui_on|On
ui_off|Off
ui_near_player_only|Near player only
ui_default|Default
ui_3d_grass|3D Grass:
ui_number_of_ragdolls|Number of Rag Dolls:
ui_number_of_corpses|Number of Corpses:
ui_unlimited|Unlimited
ui_anisotropic_filtering|Anisotropic Filtering:
ui_fast_water_reflection|Fast Water Reflections:
ui_maximum_framerate|Max. Frame-rate:
ui_show_framerate|Show Frame-rate:
ui_estimated_performance|Estimated Performance: %d%%
ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area.
ui_start_tutorial|Play Tutorial
ui_start_a_new_game|Start a New Game
ui_restore_a_saved_game|Restore a Saved Game
ui_exit_to_windows|Exit to Windows
ui_credits|Credits
ui_version_value|Version: %d.%d%d%d
ui_active_quests|Active Quests
ui_finished_quests|Finished Quests
ui_given_on_date|Given on: %s
ui_days_since_given|Days since given: %d
ui_quest_progression_number|Quest progression: %d%%
ui_too_many_quests|Too many quests
ui_ok|OK
ui_move_forward|Move Forward
ui_move_backward|Move Backward
ui_move_left|Move Left
ui_move_right|Move Right
ui_action|Action
ui_jump|Jump
ui_attack|Attack
ui_defend|Defend
ui_equip_next_weapon|Equip Next Weapon
ui_equip_next_shield|Equip Next Shield
ui_sheath_weapon|Sheath Weapon
ui_character_window|Character Window
ui_inventory_window|Inventory Window
ui_party_window|Party Window
ui_quests_window|Quests Window
ui_game_log_window|Game Log Window
ui_leave_location_retreat|Leave Location/Retreat
ui_zoom|Zoom
ui_view_outfit|View Outfit
ui_toggle_first_person_view|Toggle First Person View
ui_view_orders|View Orders
ui_quick_save|Quick Save
ui_no_key_assigned|No key assigned
ui_you_arrive_at_a_town|You arrive at a town.
ui_the_place_is_being_sieged_by| The place is being sieged by
ui_you_are_approached_by|You are approached by
ui_you_approach|You approach
ui_you_come_across_a_battle_between|You come across a battle between
ui_and_two_spaces| and
ui_you_are_wounded| You are wounded.
ui_your_retreat_line_has_been_cut_by_the_enemy| Your retreat line has been cut by the enemy.
ui_mission_was_a_success|Mission was a success.
ui_mission_was_a_failure|Mission was a failure.
ui_new_enemies_have_arrived|New enemies have arrived.
ui_reinforcements_have_arrived|Reinforcements have arrived.
ui_report_casualties|Report Casualties:
ui_report_experience|Report Experience:
ui_current_level_value|Current Level: %d
ui_base_attribute_value|Base Attribute: %s
ui_battle_controls|Battle Controls
ui_map_controls|Map Controls
ui_general_controls|General Controls
ui_zoom_in|Zoom In
ui_zoom_out|Zoom Out
ui_wait|Wait
ui_take_screenshot|Take Screenshot
ui_randomize|Randomize
ui_hint|Hint
ui_press_left_mouse_button_to_continue|Press left mouse button to continue...
ui_loot|Loot
ui_chest|Chest
ui_cut_short|c
ui_pierce_short|p
ui_blunt_short|b
ui_battle|Battle
ui_siege|Siege
ui_troops|Troops:
ui_loading_module_info_file|Loading Module Info File...
ui_processing_ini_file|Processing INI File...
ui_loading_music|Loading Music...
ui_loading_data|Loading Data...
ui_loading_setting_data|Loading Setting Data...
ui_loading_textures|Loading Textures...
ui_finished|Finished.
ui_creating_game|Creating Game...
ui_loading_savegame_file|Loading Savegame File...
ui_loading_map_file|Loading Map File...
ui_initializing_map|Initializing Map...
ui_launching_game|Launching Game...
ui_capital_battle|BATTLE:
ui_capital_versus|--VERSUS--
ui_tracks|Tracks
ui_battleground|Battleground
ui_order_hold|Order Hold
ui_order_follow|Order Follow
ui_order_charge|Order Charge
ui_order_mount|Order Mount
ui_order_dismount|Order Dismount
ui_order_advance|Order Advance
ui_order_fall_back|Order Fall Back
ui_order_stand_closer|Order Stand Closer
ui_order_spread_out|Order Spread Out
ui_order_blunt_weapons_toggle|Order Use Blunt Weapons (Toggle)
ui_order_hold_fire_toggle|Order Use Hold Fire/Fire at Will (Toggle)
ui_hold_this_position_e_|%s, Hold this position!
ui_follow_me_e_|%s, Follow me!
ui_charge_e_|%s, Charge!!!
ui_mount_horses_e_|%s, Mount horses!
ui_dismount_e_|%s, Dismount!
ui_advance_e_|%s, Advance Ten Paces!
ui_fall_back_e_|%s, Fall Back Ten Paces!
ui_stand_closer_e_|%s, Stand Closer!
ui_spread_out_e_|%s, Spread Out!
ui_use_blunt_weapons_e_|%s, Use Only Blunt Weapons!
ui_use_any_weapon_e_|%s, Use Weapons at Will!
ui_hold_fire_e_|%s, Hold Your Fire!
ui_fire_at_will_e_|%s, Fire at Will!
ui_infantry|Infantry
ui_archers|Archers
ui_cavalry|Cavalry
ui_companions|Companions
ui_everyone_hear_me|Everyone, Hear me!
ui_everyone|Everyone
ui_str_hear_me|%s, Hear me!
ui_str_and_str|%s and %s
ui_str_comma_str|%s, %s
ui_need_to_learn_prisoner_management|You need to learn Prisoner Management skill in order to take prisoners.
ui_game_log|Game Log
ui_recent_messages|Recent Messages
ui_custom_battle|Quick Battle
ui_player|Player
ui_value_denars|%d denars
ui_back|Back
ui_forward|Forward
ui_display_on_map|Show On Map
ui_troops2|Characters
ui_locations|Locations
ui_click_button_to_view_note|Click on a link to view the notes
ui_this_page_contains_no_information|This page contains no information
ui_other_pages_that_link_here|Other pages that link here:
ui_report_is_value_days_old| (Report is %d days old)
ui_report_is_current| (Report is current)
ui_button_party_member_healthy_total|%s (%d/%d)
ui_button_party_member_total|%s (%d)
ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded)
ui_button_party_member_hero_percentage|%s (%d%%)
ui_percentage_value|%d%%
ui_full|Full
ui_quick|Quick
ui_none|None
ui_change|Change
ui_how_to_change|How to change this?
ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game.